Publications

Journal Publications

D. Dewez, L. Hoyet, A. Lécuyer, F. Argelaguet Sanz. Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. IEEE Transactions on Visualization and Computer Graphics (IEEE VR), 2022. hal


N. Olivier, G. Kerbiriou, F. Arguelaguet, Q. Avril, F. Danieau, P. Guillotel, L. Hoyet, F. Multon. Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. Frontiers in Virtual Reality, 2, 2022. hal


A. Genay, A. Lecuyer, M. Hachet. Being an Avatar “for Real”: a Survey on Virtual Embodiment in Augmented Reality. IEEE Transactions on Visualization and Computer Graphics, 2021. hal


A. Genay, A. Lécuyer, M. Hachet. Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-through Experiences? Frontiers in Virtual Reality, 2021. hal


G. Richard, T. Pietrzak, F. Argelaguet, A. Lécuyer, G. Casiez. Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. Frontiers in Virtual Reality, 2021. hal


R. Fribourg, E. Blanpied, L. Hoyet, A. Lécuyer, F. Argelaguet. Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. Computers & Graphics, 2021. hal


R. Fribourg, N. Ogawa, L. Hoyet, F. Argelaguet, T. Narumi, M. Hirose, A. Lécuyer. Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. IEEE Transactions on Visualization and Computer Graphics, 2020. hal


J. Basset, S. Wuhrer, E. Boyer, F. Multon. Contact preserving shape transfer: Retargeting motion from one shape to another. Computers & Graphics, Volume 89, 2020. hal


R. Fribourg, F. Argelaguet, A. Lécuyer, L. Hoyet. Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. IEEE Transactions on Visualization and Computer Graphics (IEEE VR 2020). Best Journal Papers Award. hal


M. Baloup, T. Pietrzak, G. Casiez. Amélioration du Raycasting par utilisation de la sélection par proximité et du filtrage. Journal d’Interaction Personne-Système, Association Francophone d’Interaction Homme-Machine (AFIHM), 2019. hal

 

Conference Publications

A. Genay, A. Lécuyer, M. Hachet. What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2022. hal


G. Richard, T. Pietrzak, F. Argelaguet, A. Lécuyer, G. Casiez. Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. IEEE Virtual Reality, 2022. hal


J. Basset, B. Ouannas, L. Hoyet, F. Multon, S. Wuhrer. Impact of Self-Contacts on Perceived Pose Equivalences. ACM Motion, Interaction and Games, 2022. hal


A. Cheymol, R. Fribourg, N. Ogawa, A. Lécuyer, Y. Hirao, T.Narumi, F. Argelaguet, J.M. Normand. Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. IEEE International Symposium on Mixed and Augmented Reality, 2022. hal


M. Baloup, T. Pietrzak, M. Hachet, G. Casiez. Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. ACM Symposium on Virtual Reality Software and Technology, 2021. hal


J. Basset, A. Boukhayma, S. Wuhrer, F. Multon, E. Boyer. Neural Human Deformation Transfer. In 2021 International Conference on 3D Vision (3DV) (pp. 545-554), 2021. hal


D. Dewez, L. Hoyet, A. Lécuyer, F. Argelaguet. Towards “Avatar-Friendly” 3D Manipulation Techniques: Theoretical Background and Practical Design Guidelines. ACM CHI Conference on Human Factors in Computing Systems, 2021. hal


R. Fribourg, E. Blanpied, L. Hoyet, A. Lécuyer, F. Argelaguet. Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response. In VR International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments 2020. Best paper Award. hal


D. Dewez, L. Hoyet, A. Lécuyer, F. Argelaguet Sanz. Studying the Inter-Relation Between Locomotion Techniques andEmbodiment in Virtual Reality. IEEE ISMAR 2020. hal


N. Olivier, L. Hoyet, F. Argelaguet, F. Danieau, Q. Avril, P. Guillotel, A. Lecuyer, F. Multon. The impact of stylization on face recognition. ACM Symposium on Applied Perception 2020. hal


D. Dewez, R. Fribourg, F. Argelaguet Sanz, L. Hoyet, D. Mestre, M. Slater, A. Lécuyer. Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. IEEE ISMAR 2019. hal


M. Baloup, T. Pietrzak, G. Casiez. RayCursor: a 3D Pointing Facilitation Technique based on Raycasting. In Proceedings of CHI’19, May 2019. ACM. hal


J. Basset, S. Wuhrer, E. Boyer, F. Multon. Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. In Motion, Interaction and Games (MIG ’19), 2019. hal


L. Hoyet, P. Plantard, A. Sorel, R. Kulpa, F. Multon. Influence of Motion Speed on the Perception of Latency in Avatar Control. AIVR 2019 – 2nd IEEE International Conference on Artificial Intelligence & Virtual Reality, 2019. hal


M. Baloup, V. Oudjail, T. Pietrzak, G. Casiez. Pointing Techniques for Distant Targets in Virtual Reality. In Proceedings of IHM’18, p. 8, October 2018. hal


R. Fribourg, F. Argelaguet, L. Hoyet, A. Lécuyer. Studying the Sense of Embodiment in VR htm crop Shared Experiences. In IEEE Virtual Reality 2018. hal


Communications

A. Genay. Les avatars peuvent-ils remplacer notre corps ? The conversation, Octobre 2021


La réalité virtuelle est une expérience puissante, Sciences et Avenir, 2020. link


La coincarnation, le contrôle plus ou moins partagé d’un même corps virtuel. Sciences & Avenir. link


VIDÉO. Première mondiale : À Rennes, ils se retrouvent à deux dans un même corps… virtuel. Publié dans le Ouest-France le 08/10/2020. link


À deux dans le même corps… virtuel ! lien sur inria.fr


A. Genay. De l’être humain à l’être virtuel : quels rapports entretenons-nous avec nos avatars ? Conférence-débat : Regards croisés sur la réalité virtuelle, Pessac, 2020.


A. Genay, A. Lécuyer, M. Hachet. Incarner un Avatar en Réalité Augmentée: Revue de la Littérature. Workshop sur les “Affects, Compagnons Artificiels et Interactions” (WACAI) 2020, France, 2020.


R. Fribourg, F. Argelaguet, A. Lécuyer, L. Hoyet. Avatar et Sentiment d’Incarnation : Étude de la préférence relative entre l’apparence, le contrôle et le point de vue. Workshop sur les “Affects, Compagnons Artificiels et Interactions” (WACAI) 2020, France, 2020.


L. Hoyet, J. Basset, R. Fribourg. A General Presentation of the Inria Research Challenge “Avatar”. Journées du Groupe de Travail Animation et Simulation, 2020.


R. Fribourg. Incarnation Virtuelle et Acceptabilité. Technoference #27 : Augmenter l’Humain, Solutions et Adoption. Organised by the Pôle Image et Réseau. Nantes, January 2019. link


De meilleures incarnations de nous-mêmes. Magasine Inria Emergences, Lettre d’information n° 58, 2019. link


L. Hoyet. Inria Project Lab “AVATAR: The Next Generation of our Virtual Selves in Digital Worlds”. ERCIM News 115, Special theme: Digital Twins, October 2018. link

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